This version of the documentation is for a version that has not yet been released, and features documented here may not be present in the latest release. You can see the latest stable version of the docs here.

Development Cycle

When you're developing a Perseus app, you'll generally have two "modes": coding, and fine-tuning. In the coding stage, you're building features of your app, which will typically involve quite a lot of working on business logic, etc. If you're familiar with Rust programming, this is the stage when you'd be using cargo check instead of cargo run. Conveniently, Perseus provides perseus check -w for this, which will not only cargo check your app's engine-side, but also the browser-side, because each one is built for a different target. This command is much faster than perseus serve, because it just checks your code, rather than actually compiling it. If you want to test your build logic as well, you can run perseus check -gw, which will also test this (but that will take a bit longer).

When you're using an IDE, like VS Code, you'll usually want proper syntax highlighting, and you may find that Perseus can cause a few problems. This is because Perseus distinguishes between the engine and the browser by using a custom feature, so you'll need to create a .cargo/config.toml file in the root of your project with the following contents:

[build]
rustflags = [ "--cfg", "engine" ]

That will set up your IDE to only check your app's engine-side code, which, somewhat counterintuitively, does include things like view!, because, remember, Perseus renders everything ahead of time, so it still needs access to all that on the engine-side. Usually, this will be enough, but, when you're working on some browser-only logic, you can change that engine to be browser instead, and your IDE will automatically update. These settings won't affect commands like perseus check or perseus serve, which provide these flags automatically.

Importantly, any time you don't need to be actually seeing the views your app is producing, you should use perseus check instead of one of the other commands, because it will be much faster (especially if you follow these tips).

Then, when you need to see what your app looks like in a browser, for example when you're styling it, or testing a particular feature, you can use perseus serve -w. If you're updating static content (like a .css file), rebuilds will be pretty much instant, but updating the Rust code of your app will be a fair bit slower. This is unfortunately a downside of working with Rust web development, but, in return, you get an extremely performant site that eliminates whole classes of bugs that run rampant in JS code.

Importantly if you're doing any kind of logging, you'll need perseus snoop! This series of commands (i.e. perseus snoop build, perseus snoop wasm-build, and perseus snoop serve) will run each of the stages of your app manually, returning all output, whereas the default commands will only show logs if there's an error (meaning those dbg! calls will vanish into the ether).

Note: there is currently ongoing development on the Sycamore side for a system to remove the need for recompilation when you change things in the view! { .. } macro, which will dramatically improve performance.

Custom watches

Sometimes you'll want perseus to watch more than just your source code. For example, when we're writing some new docs for this website, we want the docs folder to be watched, so we run something like this

perseus serve -w --custom-watch ../docs

This system works pretty much exactly how you'd expect it to: paths are relative to the current directory, and recursion works as you'd expect. If you want to exclude some paths (e.g. if you have another build tool running to generate a stylesheet automatically), you can use --custom-watch !my-path, which will work with nesting. Exclusions will override inclusions in this system.